4th Session Saga

When Undead Attack!
Cleric! Where’s The Cleric?!

It is decided that the group should hold off another day on their assault against the mountain stronghold, so that Wing can attempt to return Kosj to her previous, unlithified condition. It also gives them a chance to rest up before what is sure to be a harrowing fight against the undead with the keep. Memorizing his spells, Wing attempts to break the enchantment that has taken hold on Kosj, but it proves to be tough going and he is only able to defeat it on his third casting. She reanimates mid-shriek, and marvels at the new surroundings and people with her. Felina quickly reassures her that the new companions, Wing, Crowe, and Lena, are friends send along by Gelzar to help the quest. She is brought up to speed on recent events since her stoning, including the frost giants’ apparent betrayal of the truce. The rest of the day passes uneventfully, with Crowe foraging in the area to bring in some needed fresh food to supplement their hardtack.

In the next morn, Fergus discovers that one of Dorian’s men has taken a turn for the worse overnight, and is unlikely to survive without help. He decides to stay and watch over the soldier, though much to the disappointment of the group, now unsure of facing the unliving without the holy power of Heironeous to support them. In light of this change of roster, they begin planning a new course of attack, in hopes of bypassing some of the defenses and moving on quickly to their desired target, Eldora, somewhere deep in the fastness. Counting a pair of potions of flying magic amongst their assets as well as Wing’s flying boots, a daring aerial assault is conceived. Lena and Felina, the strongest of the bunch, will quaff the potions and carry their companions to the keep, hoping to land in the second courtyard and make entry with little fuss.

Heading back toward the fortress, they use Wing’s familiar Sky to get a little recon. Two undead giants lurk the main courtyard, and two derrow in the secondary. The gateways have been partially blocked and repaired during the down time. No matter, since they plan to skip past both. They decide to fly in on the high side of the castle, using the trees above as natural cover. Lena takes off first, carrying Kosj, followed by Wing, and then the Crowe-laden Felina. Their arrival in the airspace appears to go unnoticed by both the giants and derrow. Dropping in, Lena, Kosj, Felina, and Crowe make quick work of the unsuspecting derrow and the five move hastily inside.

Dark inside, except for what light spills in from the open doorway. The body of the slain spider-monster remains, beginning to putrefy. Felina sidles up to the narrow hallway leading off the entryway. She hears distant words, and perhaps the clop of hooves, but sees nothing. Keeping their light sources damped in hopes of maintain their surprise, the party begins to move slowly down the hallway. The noises sound closer, but they’re hard to pinpoint due to echoes. At a turn in the hall, Felina stops and signals for the group to hold. There is a door, which sudden opens and a spectre, derrow, and nightmare-riding simulacrum enter the hall. Almost simultaneously, two spectres, another derrow, and a second mounted simulacrum appear in the main entry and hall behind the party. A trap, and they walked into it just like good heroes should.

Both simulacra shoot black rays at the party, striking Lena and Felina. Felina shrugs it off, but Lena feels her vital forces draining. The spectres drift forward, ready to suck the essence from the living. Felina holds off the forward group, while Wing begins launching a magical assault at the rear, in hopes of clearing a path back to the main entry and the precious daylight there, reducing the simulacrum there to slag. Crowe stands against the two approaching spectres, knowing this is unlikely to go well for him. Their foul touch robs him of life-force, but he strikes back with his escrima sticks. Lena, Kosj, and Wing hold the middle, waiting for Felina to return to them, but more spectres, including that of a giant, come out of the walls, and Kosj too is drained. Fearing that all will be lost, Wing fires off his only spell for this contingency. He creates an anti-magic field around himself, causing the spectres to blink out of existence while in his vicinity. Protected by his spell, the party slowly works its way back to the front entry, stopping only when bathed in daylight.
Taking time to heal and assess their next move, they decide to try a different hallway, hoping that the spectres will leave them be. They find several more doorways, and choose one they hope will be on a path to Eldora. Opening it, they are met by two giants’ skeletons, animated and with some sort of snake-like creature living in the ribcages. Lena eagerly takes up the fight, with Felina close behind. The snakes shoot forth from the undead mouths, stinging the party with their shocking touch. Not wanting to give them many more chances to do that, the heroes quickly beat the horrid things into bone dust and pulp. Searching the room, a wand is discovered, as well as a quiver with an aura of magic.

Feeling weary after this encounter, the party begins to make their retreat from the keep. Wing, still loaded with damaging spells, convinces them to make a stop, and take on the giants in the courtyard, figuring that two less foes when returning will be so much the better. Working their way to one of the towers overlooking the courtyard, Wing begins the attack with a fireball in the giants’ midst. The rest of the party begins to rain arrows and stones at the giants, as the lumbering undead begin to retreat into a cave mouth opening on the courtyard. Wing, invisible and flying, maneuvers to try and get another shot in on them, when two boulders come flying from the cave, one in his direction and the other crashing into the tower, breaking off a crenellation and injuring Crowe and Kosj in the process. Lena and Felina rush down the tower, looking to engage the giants and hoping to draw them out of the cave. After a few more flung boulders, the giants emerge to fight their foes on the ground. With lightning, swords, and arrows from above, the undead hulks don’t last long, and, once downed, are beheaded to prevent them from being raised again. With the remainder of Wing’s spells, the group blasts its way out through the main gateway and returns to their cave, looking back on a day that went worse than hoped but better than it could have been. Sounds just about right for the adventurer’s life…

3rd Session Saga

The Not-So-Misfit Heroes
The Misfit Heroes Get By With A Little Help From Their Friends

Three of the stalwart heroes had been called back to meet with King Gelzar and his closest advisors. It seems that one of the teams they had sent to explore a brave new world had gone missing, not responding to two attempts to port them back. A second team had gone forth to look for them, but it had been decided that they lacked some of the muscle and arcane skills that might be needed for success. Fangor the king’s cleric placed a geas upon the heroes so they could not reveal dangerous truths about their mission to those who would do ill. Madame Spanzolt explained the workings of the portals and recall stones, and, once all were agreed to the mission, removed the glamer hiding the heroes true faces. Revealed were:

Wing, the halfling wizard and his crow familiar, Sky.
Crowe, the human ranger and his dog, Isabella.
Lena, the dwarven barbarian and her friend, Dwarven Waraxe.

Provisions and standard equipment were made available to the party, as well as heavy winter clothing since it was known to be cold in the location they would arrive. Crowe and Wing divided the recall stones between them. Descriptions and drawings of the previous parties were given, so that they could know them, as well as the sign/countersign of “The ducks and geese are gathering for migration./Yes, they will be flying south soon.” All standing ready, Madame Spanzolt used her thaumaturgical might to blast open the portal to the other world. With hardly a glance back, the three walked into the unknown.

Cold. They were right about that one. As the glow of the dimensional gate faded, they could see they were in a cave, snow drifting in the mouth. There were obvious signs of recent habitation, and outside several sets of tracks could be seen. Hoofprints, footprints, and even sleigh tracks were evident. Crowe determined the most recent set to be footprints heading off to the left from the cave, westward as best he could reckon on this world. Striking off in this direction, after about a half-mile the path split, turning northwest and southwest with fresh tracks on both. Sky reported to Wing that he could see a band of armored humans on the southwest path, retreating with wounded from frost giants.

Preparing to make a stand at the crossroads, they waited for the humans to come into sight. As they came through a pinch point in the path, the apparent commander of the group ordered his men onward, then turned to face the giants. The lead giant was noticeably larger than normal, the result of a spell according to Wing. The commander fended off a blow from the giant, and Lena, seeing her opportunity, rushed forward to support him. Crowe waved the retreating men toward safety, while Wing launched a scorching fireball into the overgrown humanoids. Seeing the odds turning against them, the giants quickly beat feet out of there. The humans’ leader thanked the companions for their timely intervention and introduced himself as Commander Dorian, vassal of Duke Fenius.

Asking if he had seen any other recent travellers in the area, Dorian told them of the odd lot that was Felina, Fergus, Kosj, and Rufous. Crowe admitted that they were dimensional travellers like them, and had been sent to find and help them. Dorian recounted their adventures on this world, Sterrich by name. They had rescued a young girl in a village decimated by unknown assailants, fended off an attack in her uncle’s village by the derrow apparently responsible for the previous carnage, and even negotiated an uneasy truce with the frost giants who had been forced out of their stronghold by the evil forces launching the local attacks. They had since gone off, up the northwest path, to determine what could be done to return the giants’ keep to them, and Dorian hadn’t seen them since. Turning back toward Fenius’ keep, Dorian had been attacked by the giants who apparently didn’t plan to keep the peace. Crowe healed the downed men to get them back on their feet, and Dorian decided to accompany the travellers to the giants’ keep, since returning home currently seemed a fool’s errand.
Approaching the keep, hiding behind a large boulder on the path, Crowe’s keen ears detected the faint sounds of combat emanating from somewhere in the keep. Moving ahead, the portcullis in the first gate appeared to be jammed open, and the courtyard was clear. A second portcullis was likewise disabled, and just beyond it, one of a set of wooden doors had been hacked open with powerful blows. The sounds of combat came from the darkness beyond. The courtyard seemingly safe, Crowe sent Belle back to bring Dorian and his contingent forward, and then the three headed in to darkness, weapons drawn.
The sounds of fighting cease, and “Kosj. Kosj? What happened to Kosj?” is heard, followed by silence. Crowe called out to Felina, Kosj, Fergus, and Rufous, and gave the sign. A voice from around a corner growled back the countersign, and out stepped Fergus and Felina. Kosj did no stepping, stone as she was from battling the large spider-creature now laying dead on the floor. A quick exchange of pleasantries was made, and the decision to retreat and regroup. Leaving the keep, Crowe found a suitable nearby cave for the large group.

Felina and Fergus were not pleased to hear of the giants’ treachery against Dorian. Fergus did his best to heal up Dorian’s men. Plans were made to return to the keep before nighfall and permanently disable one or both of the portcullises to facilitate and easier entrance for tomorrow’s assault. Returning to the large boulder, they can see a giant and some derro working to free the portcullis, as well as wraiths floating about as sentries. Wing uses his magics to turn Lena and Felina invisible so they can sneak up in preparation for the attack. Even invisible, Lena is still loud and one of the wraith notices something is amiss. Waiting no longer, Felina attacks one of the derro, but her sneak attack finds no purchase, while Wing flings a fireball in the midst of the undead repair crew. Lena begins her attacks on the giant with her holy silver warhammer. Crowe ran up to help her, dodging an attack from the giant, followed by Fergus and his holy warhammer. Felina slays her derrow, and the giant turns his attentions to Lena. The wraith chills Fergus’ soul with its touch, but he promptly destroys it utterly with his mighty hammer. Crowe lays a barrage of blows on the giant with his fighting sticks, and Wing scorches it with burning magic. Felina continues slaying the derrow from her shroud of invisibility. Another drumbeat of blows from Crowe and the undead giant crumpled to the ground.

Unfortunately, this caught the attention of more wraiths, who turned their unclean touch upon Crowe. They prove no match for the combined weapons of Lena, Fergus, and Crowe, however. Another undead giant, from the workcrew on the second portcullis, charges in, trying to push the party back out the first gate. Felina attempts to tumble under him but ends up where she started. The giant receives a fusillade of attacks from everyone before attempting to push his way out again, this time knocking Lena down. Another round of attacks and the giant goes limp, stuck in the gateway. Mustering their strength, the party pulls the body free. No more enemies in sight, Wing comes forward and uses his spell to blast a hole through the middle of the second portcullis. With the group low on spells, and weary of battle, they retire to the cave, hoping that the way will remain open to ease the coming day’s attack. Watches are set, and the night passes mostly uneventfully with the exception of some wargs sniffing around the entrance for a while.
In the morning, breakfasts and spells are prepared, the time has come to evict the evil forces from their mountain redoubt…

2nd Session Saga

Need to fill this in with the saga.

1st Session Saga

The Misfit Heroes, Part 1
You know you’re a freak show when the most normal-looking guy is dressed like an owl.

King Gelzar and the council made their proposal, and one by one the group of assembled adventurers accepted. Once their commitment to the cause was assured, the king’s mages lifted the glamer which had hidden their features from one another. Glancing left and right, then introducing themselves, were:

Rufous, a half-elf druid dressed in a fashion much like his owl companion;
Kosj, a half-elf rogue covered in shiny copper scales;
Felina, a hulking bugbear scout who wasn’t always that way;
Fergus, a red-skinned humanoid with the head of a dog, priest of Heironeous.

The group questioned the council members further regarding the logistics of the operation, how they would return, etc. They were given two metal spheres which would give them notice that a portal for their return would be opening sometime hence, at which time the group would need to find or fashion a stone arch to use as a frame for the portal. They were also told what information they should try to compile about their destination, to help determine its suitability. It was known that their destination was currently experiencing winter, so the team gathered cold-weather gear.

After making their final preparations and receiving parting gifts from the council (lucky coins among them), they stepped through a glowing stone arch and into a new world.

They emerged in a cave filled with ice and snow. Exploring their surroundings they found at the cave entrance a humanoid seemingly made of ice, observing them. The creature made no hostile move at them, so they began to converse. His name was Morain, and he said he was of a race called Immoths who travel and seek knowledge. He had noticed another, much smaller arch in this cave, through which animals had been sent previously. He had been watching the larger portal on this side for some time and was interested to know where the group had come from.

Trusting that the geas placed upon them earlier would preclude them from saying too much, the group explained their situation and asked if Morain knew anything about this world. Morain told them that he had been on this world for 4 circles of the moon, and that there were many dead people here. When he was asked about joining the group he politely declined. He took a lot of notes while talking, which he wrote on an ice tablet. After a while he said he needed to leave and broke off the conversation. He strode to the tiny arch, touched it, and it shrunk. He placed the now-tiny arch in his bag and walked out into the night. He left no tracks in the snow, turning east and disappearing in the darkness.

Having finished their discussion with Morain, the group set out. Outside the cave they found a crossroads. The eastern path led towards a glow on the horizon, so that seemed the most interesting choice. After a few miles, they began to smell burning thatch. Quickening their pace, they came upon a horrendous sight: a burning village, with bodies of beheaded humans and halflings littering the ground. Furiously searching for anyone left alive, they found a young girl hiding in one of the huts. Seeing the freak show burst into her home did nothing for her peace of mind, and she passed out in complete shock.

Checking the area, the group found two sets of hoofprints seemingly scorched into the ground. The tracks began and ended at the edges of the settlement, as if whatever made them had appeared out of nowhere and disappeared just as suddenly. With no enemy in sight and the only survivor still unconscious, the party gathered the dead and set them on a great pyre, swearing that their murderers would not go unpunished.

In the morning, they asked the girl (named Lasil) if she knew anything about what happened. She hadn’t seen anything herself as her parents had told her to hide from the beginning. But she recalled her parents worrying about “riders in the night”, female dwarves riding horses with fiery hooves, said to be the scourge of local villages. She told the group that she had an uncle in a different village nearby, so after finding a sleigh and horses to make better time in the snowy landscape the group set out in that direction.

Concerned that their unusual appearances (combined with the unhappy news they would bring) might rouse the villagers into an unwanted confrontation, it was decided that Rufous would go into the village alone with Lasil. The villagers were understandably upset by the news but thanked the group for rescuing Lasil.

Asked if they might have any helpful information, the villagers mentioned the same rumors of “riders in the night” that Lasil had talked about. In addition, they had heard of problems in the nearby mountains: a band of frost giants, with whom the local villagers had an uneasy truce, were rumored to have been attacked by “something” which had penetrated their stronghold. The giants’ stronghold would be easy to find, so the group decided that this would be their next destination. It was nearing the end of the day, so they decided to stay in this village overnight. Before retiring they assisted the local militia with defensive preparations and conjured continual flames around the village perimeter.

In the night, unearthly screams awakened the village. The adventurers burst from their quarters to see two identical female derro (dark dwarves) astride nightmares at the edge of the village. The twins bore wicked scythes, one crackling with electricity and the other smoldering in flame. Adorning their plate armor was the skull-mace symbol of Orcus. They cackled with glee about the pretty heads they were about to collect.

Rufous wasted no time and sent a crackling bolt of energy into the pair. The derro commented to each other that this was a different sort of village than they had expected. After one failed ride-by attack by the derro, the groups of combatants engaged each other primarily from a distance. Kosj peppered the foes with silvered arrows. One of the derro sent a bolt of negative energy into Rufous, draining his life energy. Fergus and Felina advanced to engage the derro in melee, but the dark dwarves used their mounts’ maneuverability and obscuring smoke to keep at a distance. This was fine with Rufous as the sky began to rumble, readying to provide lightning at his call.

Their efforts at physical entry into the village frustrated, and concerned at the prospect of crackling vengeance from the heavens, the derro used their magics to teleport directly into two of the huts to begin their grim harvest. Felina and Fergus quickly pinpointed their new locations, the smell of brimstone a clear indicator to their uncanny olfactory senses.

In one hut, Fergus and Kosj burst through the door to find one villager already down and others choking and writhing in the sulfuric cloud produced by the derro’s mount. Fergus was unaffected by the evil vapors, and his holy sword “Roxanne” carved a vicious wound into the nightmare’s flesh. Kosj choked on the fumes and was unable to work herself in to flanking position, but nevertheless managed to further wound the unearthly mount. The derro, unable to maneuver, tried to escape using her mount’s teleportation ability, but another slash from Roxanne felled the nightmare before they could disappear. On her own and outnumbered, the derro cried out to her sister, cast her own spell and disappeared.

Meanwhile in the other hut, Felina burst through the door and tried to pull the derro from her mount but the derro skillfully kept her seat. Hearing her sister’s cry, the dark twin similarly bade her mount teleport away. Felina made a desperate bid to grapple on for the ride but was unable to keep her hold.

The two derro, reappeared at the edge of the village mounted on the remaining nightmare, shouting “Eldrua will hear of this!” Rufous called down a strike of lightning that struck them, causing both to slump and disintegrate into a piles of slush interspersed with hair and ruby dust. Then the nightmare disappeared for good. After investigating the remains, Rufous determined that the derro were simulacra – magical duplicates created by wizard or sorcerer.

After the group tended the wounded and calmed the villagers, the rest of the night passed without incident. It was clear that the fight had to be taken to the source of these creatures. The group helped the villagers prepare their defenses the best they could, and hoped that whatever “Eldrua” was it would concentrate its efforts on the group and leave the village alone. After a Heironean blessing upon the village’s defenders, the party made their leave toward the frost giants’ stronghold.

Approaching the stronghold on a mountain trail, they were challenged from above by a frost giant astride a huge mastodon. Thinking that a bugbear might be viewed with less suspicion and therefore might provoke fewer boulders thrown, Felina was chosen to approach and parley with the giant. The giant, hearing from Felina that the party was looking for derro that ride horses with flaming hooves, told her that such a derro, a powerful wizard supported by demons and undead, had penetrated their stronghold, captured their leader, and left few alive to escape.

Finding common cause, the giant welcomed the entire party to approach and discuss this with his leader. The leader stated that the derro wanted their stronghold because it contains a hole to the Abyss. This gate had been of no use to the giants despite their best efforts to gain Orcus’ favor (Fergus noted this for future reference). But Eldrua was “more favored by Orcus” and was able use the hole to summon powerful demons.

Fergus described a recent vision of his, wherein human souls were being pulled against their will into a hole much like the giants were describing. In his vision, an eerie light shone from the hole, and an elaborate latticework structure interspersed with round objects rose from it toward the ceiling out of view. Perhaps that structure is the key to Eldrua’s success in reaching the Abyss.

Finding common cause (at least temporarily) with the giants, the group agreed to return their stronghold to them if they would agree to stop taking livestock from the local villages. The group doubted that such an agreement could possibly hold for long with such wicked creatures, but they needed to destroy Eldrua and her minions regardless.

They obtained from the giants a map of the stronghold, along with intelligence on the types of opponents they would find: undead giants, guardian giant-fiends, incorporeal undead, and perhaps a white dragon that could be a friend or foe.

The misfit heroes prepared for the assault.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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